Max5


19
Nov 10

MoCap -> streamViewer

Yesterday we (Kristian, Ståle, Mariusz and me) did some testing of fourMs MoCap equipment, and I had a chance to check how the streamViewer handled things in real life. Below is a screenshot showing graphs from both systems, and it seems like the streamViewer is on the right track to be something useful!

The streamViewer displays everything coming in its inlet automatically. No configuration is needed, but it has become clear that an ignore function for irrelevant data is needed. Then you can filter out any unwanted data streams without having to write code or tweak your data files/sender.

screenshot_streamViewer_Xsens_Qualisys

This image is a screenshot of the streamViewer displaying marker positions from Qualisys and Xsens.

I have added a new mode to the lister as well: Now it has got an adaption flag that works in boundless mode. Basically it allows the lister to update it’s input range while maintaining the output range, i.e. it does adaptive autoscaling of numerical values in incoming lists.

Cheers
Arve


1
Jun 10

Max JavaScript for LCD-multislider

LCDSlider

LCDSlider

A couple of years ago I posted this, and I quite like how it came out back then. Now I have updated the LCDSlider a bit, made it scalable and added a rename function on slider names. I also think it looks a bit better as it has got a more structured look than the previous version.

The picture is grayscale, but it doesn’t have to be like that. It can be any color you want, and basically anything can be changed inside one JavaScript file. This approach also makes it easy to add new functions and make the LCDSlider something of your own.

Cheers Arve!


11
Dec 09

New Stompstock module

BlowStop module

BlowStop module

This is the BlowStop module. It is a simple gate, and the point is that when you put this in your signal chain it will attenuate signal below the threshold. So what is new? Nothing. But by using it after a long reverb or delay you will get a wonderful effect. Big complex sound while playing, and no decay when you stop playing. The old gate, still a tool for unusual noises and choices.


26
Nov 09

Stompstock is getting there!

I have tested Stompstock for a while now, and I am going to take it with me on stage. I really like the overall feel of it, but there are still some bits and pieces that has to go in before it reaches version 1.0.

For those of you who hasn’t seen Stompstock before it is basically stomp boxes on screen: You can move them around, put one before the other, and the sound always goes from left to right. This allows you to change your signal chain by clicking on a preset recall button of your choice.

First thing to be integrated is sync between modules. Then it will learn how to do some envelope tricks, attack decay and blow stop. Blow stop is simply a gate inserted anywhere in the signal chain that mutes output when input falls below a threshold. Like when a trumpet player stops blowing into the trumpet.

Sound examples coming soon!

Cheers
Arve


22
Nov 09

Real Time Graphics

At Norsk Teknisk Museum during the final concert of the elektrOpus sound competition I served a tiny portion of live graphics. It was kept simple, doing pixelation, blur, blending and a few other tricks and treats. I think it came out as a beauty, and Drivhuset ordered more graphic software for image manipulation for their Minnepinne-project.

So to make this story shorter than it could have been: I want to give a preview of how this came out, because it will be developed further and sneak on to stage with Goldwasser. Eventually. The images below are screenshots taken during testing of the software that I made for Drivhuset.

Source material are two videos: One of my son looking at fish at the aquarium and one video of a Norwegian coast guard ship going out from a dock in the local harbour. A Wiimote interfaces the manipulation presets too any kind of hands.

Cheers
Arve


25
Nov 08

Stompstock

So this is the Stompstock beta version.

It is intended for testing of the ….avols modules that I’ve written about before. Obviously I will write a longer text about this system when it is ready for intensive testing as a finished product, but for those who are interested I hope that these tiny posts about Stompstock is somewhat interesting and I will keep posting as new features gets implemented. On the list is preset morphing, mapping module for timed events, a granulation module and hardware. The hardware is on the drawing table, and will be there until I am sure it is flexible, scalable and has a splendid artwork.

Oh, and here is another module: The Playavols:

playavols_

The Playavols is a player for uncompressed audio files, and is as simple as it gets: You drop a file in the white region, hit the buttons to get it to play in a loop or just once. You can do pause and resume and off course play and stop. Playavols does not react to input signal but passes on the output from the module that is before it in the signal chain. The bypass switch mutes the audio file, but it keeps on playing in the background always ready to resound.

Cheers
Arve


25
Nov 08

This is beta 0.5 of the AvolsFX-system

AvolsFX

AvolsFX

The AvolsFX are ready for beta testing (other testers than myself that is…). More modules will be available as they are finished, but these five are the starters. The sonic possibilities goes from nada (bypass) via subtle tremolo, delay, kompression and drive to complete madness. The ringmodulator can be anything but subtle, however capable of some very nice sounds.

There are so many things going on right now, and I am working on a project that occupy my daytime, so now as this system is ready for beta testing, it is a matter of bugfixing and polish before I put it out for anyone to get it. Pricing is still TBA.

Cheers
Arve


9
Oct 08

The purple one: Ringavols

So this:

The ringmodulator!

is the Ringmodulator in the …..avols family. Think of it as a a meltingpot for a sinusoid: The modulation frequency is composite to get a mellower sound. It works! Audio example? No, not yet. I am still separated from my guitar’s better half, the amp. Please bear with me on this one… I guess you wouldn’t bring your dog to a catshow, and therefore I won’t record with a dog just because my cat isn’t at home. There is nothing wrong with my cat though. Short story shorter: I left my amp (the cat) at the place I am going to move to, and the moving thing was postponed.

By the end of November there will be audio!


7
Aug 08

The Driveavols!

The “My Screen is My Repatcher”-thing is coming together and the Driveavols is almost done:

I really like this drive. It growls at the low end, smoothes the middles and tames the treble. It is basically what I have wanted in my signalchain for a very long time. I’ll post audio examples along with those other modules when everything is finished at version 1.0. It will not be long now.

Operation: The gain controller goes from zero to noise and the cutoff balances the trebles. The volume keeps everything at the right side of too loud. I like it and use it on vocals as well. I like singing through this thing as the drive is easily controlled by the loudness of the voice.

Cheers
Arve


8
Jul 08

Beta 0.3 of the Manual Grainer

The Manual Grainer has come one step closer to version 1.0:

Things added from 0.2 are:

  • Preset handling finished
  • Edit stored presets
  • Edit sound range (time) and normalize + store as new file
  • Listen to unprocessed sound when editing buffer content

Things to come (list will expand):

  • Build new track from selection
  • The “My Screen is My Re-patcher” system as a effect pool for each track
  • Open Sound Control

Cheers
Arve