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	<title>Avols &#187; Design</title>
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	<link>http://avols.com/blog</link>
	<description>music &#124; technology &#124; tools</description>
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		<title>Real Time Graphics</title>
		<link>http://avols.com/blog/2009/11/real-time-graphics/</link>
		<comments>http://avols.com/blog/2009/11/real-time-graphics/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 22:20:18 +0000</pubDate>
		<dc:creator>Arve Voldsund</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Max5]]></category>
		<category><![CDATA[Tools - Software]]></category>

		<guid isPermaLink="false">http://avols.com/blog/?p=185</guid>
		<description><![CDATA[At Norsk Teknisk Museum during the final concert of the elektrOpus sound competition I served a tiny portion of live graphics. It was kept simple, doing pixelation, blur, blending and a few other tricks and treats. I think it came out as a beauty, and Drivhuset ordered more graphic software for image manipulation for their [...]]]></description>
			<content:encoded><![CDATA[<p>At <a href="http://www.tekniskmuseum.no/">Norsk Teknisk Museum</a> during the final concert of the <a href="http://www.musikkverksted.no/2009/05/elektropus---kom-pa-konsert-5-juni/">elektrOpus</a> sound competition I served a tiny portion of live graphics. It was kept simple, doing pixelation, blur, blending and a few other tricks and treats. I think it came out as a beauty, and <a href="http://drivhuset.musikkverksted.no/">Drivhuset</a> ordered more graphic software for image manipulation for their Minnepinne-project.</p>
<p>So to make this story shorter than it could have been: I want to give a preview of how this came out, because it will be developed further and sneak on to stage with Goldwasser. Eventually. The images below are screenshots taken during testing of the software that I made for Drivhuset.</p>
<p>Source material are two videos: One of my son looking at fish at the aquarium and one video of a Norwegian coast guard ship going out from a dock in the local harbour. A Wiimote interfaces the manipulation presets too any kind of hands.</p>

<a href='http://avols.com/blog/2009/11/real-time-graphics/picture-30/' title='Picture 30'><img width="150" height="150" src="http://avols.com/blog/wp-content/uploads/2009/11/Picture-30-150x150.png" class="attachment-thumbnail" alt="" title="Picture 30" /></a>
<a href='http://avols.com/blog/2009/11/real-time-graphics/picture-32/' title='Picture 32'><img width="150" height="150" src="http://avols.com/blog/wp-content/uploads/2009/11/Picture-32-150x150.png" class="attachment-thumbnail" alt="" title="Picture 32" /></a>
<a href='http://avols.com/blog/2009/11/real-time-graphics/picture-35/' title='Picture 35'><img width="150" height="150" src="http://avols.com/blog/wp-content/uploads/2009/11/Picture-35-150x150.png" class="attachment-thumbnail" alt="" title="Picture 35" /></a>
<a href='http://avols.com/blog/2009/11/real-time-graphics/picture-42/' title='Picture 42'><img width="150" height="150" src="http://avols.com/blog/wp-content/uploads/2009/11/Picture-42-150x150.png" class="attachment-thumbnail" alt="" title="Picture 42" /></a>
<a href='http://avols.com/blog/2009/11/real-time-graphics/picture-46/' title='Picture 46'><img width="150" height="150" src="http://avols.com/blog/wp-content/uploads/2009/11/Picture-46-150x150.png" class="attachment-thumbnail" alt="" title="Picture 46" /></a>

<p>Cheers<br />
Arve</p>
]]></content:encoded>
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		<title>Contact microphones</title>
		<link>http://avols.com/blog/2009/10/contact-microphones/</link>
		<comments>http://avols.com/blog/2009/10/contact-microphones/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 10:38:40 +0000</pubDate>
		<dc:creator>Arve Voldsund</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Tools - Hardware]]></category>
		<category><![CDATA[Contact mic]]></category>
		<category><![CDATA[sensors]]></category>

		<guid isPermaLink="false">http://avols.com/blog/?p=163</guid>
		<description><![CDATA[Sensors are often a requisite for a successful end product when making a new interface for human-machine interaction. Contact microphones are one of my favourite sensors, and now we have a new batch of them in the workshop.
Contact mics are designed to pick up sound transmitted through hard materials: A contact mic glued to a [...]]]></description>
			<content:encoded><![CDATA[<p>Sensors are often a requisite for a successful end product when making a new interface for human-machine interaction. Contact microphones are one of my favourite sensors, and now we have a new batch of them in the workshop.</p>
<p>Contact mics are designed to pick up sound transmitted through hard materials: A contact mic glued to a table will pick up sounds that are made when things hit the table, but not what those around the table talk about.</p>
<p>Glue it on your floor, and make your computer aware of feet, toys, parts hitting your floor. By using a grid of contact mics you can even get a rough approximation on the position of things that are moving around!</p>
<div id="attachment_166" class="wp-caption alignnone" style="width: 330px"><img class="size-full wp-image-166" title="contactmic" src="http://avols.com/blog/wp-content/uploads/2009/10/contactmic.jpg" alt="Contact mic on my MacBook touch plate" width="320" height="240" /><p class="wp-caption-text">Contact mic on my MacBook touch plate</p></div>
<p>Cheers<br />
Arve.</p>
]]></content:encoded>
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		<title>Soundscapes in everyday life</title>
		<link>http://avols.com/blog/2009/10/soundscapes-in-everyday-life/</link>
		<comments>http://avols.com/blog/2009/10/soundscapes-in-everyday-life/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 14:10:44 +0000</pubDate>
		<dc:creator>Arve Voldsund</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://avols.com/blog/?p=158</guid>
		<description><![CDATA[I have started working on sonification in human machine interaction, and yesterday a video was published over at Ted&#8217;s place.
I like this short and informative video, as it succeeds in showing the impact sound can have in an environment.
For me, who is researching how sound can be used as part of a user interface, it [...]]]></description>
			<content:encoded><![CDATA[<p>I have started working on sonification in human machine interaction, and yesterday a video was published over at <a href="http://ted.org">Ted&#8217;s</a> place.</p>
<p>I like this short and informative video, as it succeeds in showing the impact sound can have in an environment.</p>
<p>For me, who is researching how sound can be used as part of a user interface, it is very useful to be reminded about how  sound pollution affects us.</p>
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<p>Cheers<br />
Arve.</p>
]]></content:encoded>
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