Art


1
Oct 10

Location graphics

This week I had two days putting graphics on buildings and things in Oslo, for a new NRK documentary series. We had a trolley with our own mini petrol power plant, a projector and everything else needed for such a happening.

For the animations and statements I made software that allowed us to zoom, position, rotate, scale and flip through the animation with shortcuts on the computer keyboard. The live tags are created with video analysis/transformation software made by me. We did particles steered by a flocking algorithm as well, but I have no photos of it. The software was made with a combination of Xcode with openFrameworks and Max/MSP/Jitter.

The animations comes from NRK.

Here are some mediocre photos taken on an iPhone 3g… Sorry about that, but you’ll get the point.

Live tagging of people passing by. The white (human) body tags are projected on the wall.

Live tagging of people passing by. The white (human) body tags are projected on the wall.

The projector trolley! It is quite nice to have a power plant at hand.

The projector trolley! It is quite nice to have a power plant at hand.

Statements on a tunnel wall.

Statements on a tunnel wall.

Flowers on buildings in Rosenkrantzgate

Flowers on buildings in Rosenkrantzgate

Flowers on trees. Very poor photo of a beautiful projection.

Flowers on trees. Very poor photo of a beautiful projection.

More flowers on trees, and a slightly better photo.

More flowers on trees, and a slightly better photo.


4
Jun 10

I link therefore I am.

I found this over at sparkfun, liked it and want to share what I found:

Four Letter Words from Rob Seward on Vimeo.

cheers Arve.


29
May 10

aVoon

This post is about aVoon, a software interface forĀ  artistic expression.

Background

The first thing that inspired me to make aVoon was mind maps. When I make mind maps I tend to rely on circles, squares and other basic geometric forms, connect them with lines and add words to explain something that isn’t obvious from symbolic meaning, i.e. being a certain geometric form, the forms position and connections.

In aVoon basic geometric forms, connections and movement resemble an animated version of those mind maps.

Another case that made me want to do aVoon is the traditional container approach to software development, e.g. in a DAW each track is self contained and has certain parameters that can be adjusted. Those parameters are often represented by a knobs position or a discrete number, which is totally fine for a lot of things, but now I want something more flexible and easy on the eyes.

I want something that convey more meaning about the overall state of the app, not limited to discrete info like track one has a gain setting of 1.2 and is panned -1.00001. I want info that in a glimpse tells me how everything relates to everything else without getting vague or blunt.

aVoon

In short aVoon is an attempt to make a generic interface for anything that fits. Like a pair of pants for work. It is not a suit, dress, shirt or whatever. It is work pants with circles, words and lines on it.

The prototype looks like this:

aVoon resembles a mind map with circles that are connected or not, and that move around by themselves or not. (The text at the bottom of the images are debug info, and will change appearance as aVoon matures.)

I want to keep aVoon as simple as possible, and allow users to bring their own semantics to the circles to help convey meaning about something specific. I will use aVoon as front end to granulation, as a spatial controller and as a map for Stompstock (look in the blog archives for more info about Stompstock [guitar effects on screen]).

Currently aVoon knows how to move the circles around, how to respond when circles collide with a window edge, how to connect the circles, how to let you drag circles around, how to send OSC-messages and bundles, how to add and remove circles, how to stop motion and get it going again. It also knows how to load a soundfile and chop it up, but that is just for debugging. It is written in C/C++ and is currently Mac-only.

Hope you like the looks of it. I do.

It will be out in a beta version soon.

cheers Arve.


22
Nov 09

Real Time Graphics

At Norsk Teknisk Museum during the final concert of the elektrOpus sound competition I served a tiny portion of live graphics. It was kept simple, doing pixelation, blur, blending and a few other tricks and treats. I think it came out as a beauty, and Drivhuset ordered more graphic software for image manipulation for their Minnepinne-project.

So to make this story shorter than it could have been: I want to give a preview of how this came out, because it will be developed further and sneak on to stage with Goldwasser. Eventually. The images below are screenshots taken during testing of the software that I made for Drivhuset.

Source material are two videos: One of my son looking at fish at the aquarium and one video of a Norwegian coast guard ship going out from a dock in the local harbour. A Wiimote interfaces the manipulation presets too any kind of hands.

Cheers
Arve


13
Jan 09

Vision

I have been at Ted’s again, and I saw Scott McCloud talking about comics. I really think you should do that as well: If you find vision, comics, timeline, time & space interesting, that is. If not, don’t bother, unless you have to give a presentation every now and then. His use of images is amazing. Here is the link.

cheers
Arve


25
Nov 08

I want to play this game

This is beautiful! Hope Ian Dallas has more of this somewhere up his sleeve!


The Unfinished Swan – Tech Demo 9/2008 from Ian Dallas on Vimeo.